But when I’m holding the PS Aim controller (a hunk of plastic with two analog sticks) it feels like a missed opportunity to not let me do more. It felt like a needed compromise for a game that’s usually so fast-paced. You point, you click, and boom - you’re moving across the map. When using the Vive wands or PS Move controllers it feels fine to teleport around. One of the strengths of Farpoint is how it made you forget you were holding a gun controller, but DOOM VFR constantly reminded me.Īnother big gripe is the way movement works. It’s a lot to take in for a foreign input device.
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Remembering where buttons on the controller are, what they do, how to turn, how to teleport, how to strafe, which button is for which weapon, pulling up the weapon wheel, etc. One of the major roadblocks is the complexity of the controls. Firing a pistol by pulling the trigger on my PS Aim controller feels a bit odd, but I look past that pretty quickly. This also means that in the real world I’m holding a two-handed PS Aim rifle, but in the game world the primary weapon in my right hand is not a dual-wielded weapon at all. It felt weird to press a button at the end of a rifle to shoot something out of a gun in my left hand. In your left hand there was a grenade launcher-type device I could activate using the front-most L1 button on the Aim controller. From the get-go it’s a bit jarring because in DOOM VFR your character is actually dual-wielding. The highlight of our latest demo this week though was the PS Aim support.īoth of our previous demos were using standard motion controllers so the introduction of a plastic rifle accessory was a big change. We went hands-on with the game at E3 earlier this year and then again at QuakeCon, so you can read those previews for more details on the game as a whole.
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It still takes place in the same universe as 2016’s DOOM reboot and even features a lot of the same locations, enemies, and weapons, but it’s a new adventure that’s designed to take advantage of VR’s unique capabilities.
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I was a huge fan of the controller when I reviewed it (and Farpoint) and have loved it with Arizona Sunshine, ROM: Extraction, and other games since, but DOOM’s PS Aim support I’m a bit unsure about.įor those unaware, DOOM VFR is a completely new VR game that’s built from the ground up specifically to be played with VR headsets.
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In addition to trying Skyrim VR with full locomotion, Bethesda also brought DOOM VFR running on PSVR along with a PS Aim controller. This week I got the chance to play a whole suite of upcoming PlayStation VR (PSVR) titles at a private PlayStation press event in San Francisco, CA.