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Of course with the game trying to load this much data all at once the time savings may be negated if you are not doing this on a fair powerful system that can process and load all these chunks quickly. This is why you need to enter within a 'viewable' distance of all the areas of the map before it adds the tag data to the map item. Once you have found out the correct user, click on 'More', then 'Delete' and 'Delete' again and wait for the process to finish. This is the UUID for 'scalacube' and deleting this would delete the player data for this user. Exception safety No-throw guarantee: this member function never throws exceptions.
With this view distance on a map with zoom step 4 (1:16) you could fully load the map with as few a four perfectly spaced passes through the area. Map data IS stored in NBT format on the map item, but the data is only generated for the map after the map is created. Next, locate the player you want to delete by encoding the players username to UUID code. // map::clear include